Flyer for The digital image as material object: Archaeologies of Computer graphics featuring a teddy bear holding a metal kettle
The Cinema and Media Studies program invites you to 
The Digital Image as Material Object 
Archaeologies of Computer Graphics
presented by Professor Jacob Gaboury, Film & Media, UC Berkeley
Tuesday 14 March 2022, 6:00 pm [add to gcal]
On zoom [meeting ID 913 6203 6379]
questions? please reach out to Prof Nick Gutierrez []

The computer is not a visual medium, and yet computation as we know it today has been fundamentally shaped by computer graphics. It was the desire to make computation legible and accessible to human users that drove researchers to develop systems for graphical human-machine communication, and while visual representation is in no way essential to the theory of computing or the practice of procedural calculation, computer graphics played a significant role in the development of the computer as a technical medium, and for shaping our modern understanding of what computers are for and can do. This talk engages this seventy year history, arguing that computer graphics mark a transformation in the very notion of what computing is through the imposition of a formal logic tied to a theory of the world as a structure of visible, interactive objects.

Jacob Gaboury is an Associate Professor of Film & Media at the University of California at Berkeley, specializing in the history of digital image technologies and their impact on our contemporary visual culture. His work has appeared in a range of popular and academic publications, including Grey Room, the Journal of Visual CultureCamera ObscuraDebates in the Digital HumanitiesRhizome, and Art Papers, and has been supported by a number of fellowships and organizations in the history of science and technology, including the ACM History Fellowship, the IEEE Life Members Fellowship, the Charles Babbage Institute, the Smithsonian Institution, and the Max Planck Institute for the History of Science. His first book is titled Image Objects: An Archaeology of Computer Graphics (MIT Press 2021), and it traces a material history of early computer graphics through a set of five objects that structure the production and circulation of all digital images today.
This presentation is a part of the Boston Cinema/Media Seminar Series. 
flyer for event the Suzy Newhouse Center Embrace of the Serpent, A conversation with Cristina Gallego and Catherine Rodriguez
The Suzy Newhouse Center for the Humanities and the Cinema and Media Studies program present

Embrace of the Serpent: A Conversation with Cristina Gallego (producer) & Catherine Rodriguez (costume designer)

Thursday, November 11, 2021, 6:00 pm - 7:00 pm, On Zoom

The Embrace of the Serpent (Colombia, 2015) – A Conversation with Cristina Gallego, producer, and Catherine Rodriguez, costume designer


How does one film a civilization for which there remains next to no traces? Telling the story of the last survivor of the Cohiuano, a tribe decimated by the greed and violence of rubber barons, the Oscar-nominated Embrace of the Serpent (Colombia, 2015) is a cinematic eulogy for the disappeared indigenous civilizations in the Colombian Amazon jungle. If the on-screen story is inspired by the travel diaries of two Western explorers and ethnologists, the film owes much more to the surviving traditions and labor of local indigenous communities.


The producer Cristina Gallego and costume designer Catherine Rodriguez will join us in a conversation about the film production and its challenges.

The meeting will be over Zoom. Please register in advance.