
Andy Mowbray
Senior Lecturer in Art and Director of 3D Arts
A visual artist interested in the tangibility of materials, the aesthetics and functionality of objects and the performance process of their creation and use.
I create objects that have a use.
I have been teaching at the college level for the past nine years, and I have advised a wide range of students from undergraduate to graduate in both independent studies and theses. I have taught courses in sculpture, design, drawing and painting at the beginning through advanced levels.
The project-based nature of my work has forced me to acquire craft skills such as sewing, weaving and a variety of “traditional” forms of creating. As a sculptor I am very interested in both the techniques and histories of craft and the tangibility of materials and although I have knowledge of industrial processes, I also consider the importance of manual labor in creating. The various techniques I employ in my work include fabrication, mold-making, casting, weaving, sewing, quilting, video, photography, and performance, among others.
Education
- B.F.A., Maryland Institute College of Art
- M.F.A., Cranbrook Academy of Art
Current and upcoming courses
Spatial Investigations
ARTS216
An intermediate studio course designed for architecture and studio art majors wishing to strengthen their visual and spatial responsiveness. Class work explores various forms of drawing in two and three dimensions, including basic architectural rendering, fixed viewpoint perspective, mapping, modeling, and some digital work. Following a series of projects and discussions considering issues of space and place, the physicality of space, and our historic relationship to architecture, each student produces a self-directed final project. Strongly recommended for architecture majors before enrolling in the architectural design sequence at MIT.
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Advanced Sculptural Practices
ARTS307
An exploration of sculptural concepts utilizing a variety of materials and methods. This course will integrate the constructed and tangible, with process and practice, culminating in the development of independent projects. Emphasis will be placed on conceptual considerations, such as audience, context/location, materials, functionality, and histories.